We can assure you they have been driven for hours and hours. They do use an S397 tyre with small grip changes however the diff will make them unlike a GT3 car. Therefore you can get extra wear if you are too hard on them and they can tend to try and drive around in a circle at low speed corners. Please be mindful these cars run a spool diff which means a fixed axle unlike your normal cars. There is a Server Edition (LE) with open diffs and tyre combinations for online racing. The diff ratios and tyres are locked for the Australian tracks to mimic the real race requirements. **** FFB can be adjusted in game now for individual cars from the Gear Icon in top right hand corner, under 'Calibrate controls'.**** Triple Screens or Single screen(should be good for VR as well).**** We also included two variations on camera eyepoint for driving eg. In addition there is three other alternate dashes to try as well. There is a brand new incar dash which conatins most of the race info you would need. The brake bias is settable in 0.1 or 0.5 increments. **** Tuning Menu now has limited options, with Position LEDS set permanently on and FFB set for the car. Also driver suits and helmets are paintable to suit your own livery. Interior wise the cars have paintable dash and advertising boards through templates for your use. Templates will be available for you to paint your own body and window versions. To add Wild Card select also 'FVR_V8SC23WC' and if you wish to use the pre season cars tick also 'FVR_V8SC23H'. AI class for main season is 'FVR_V8SC23'. These are seperated in the car listing so they can be chosen if you wish. It also contains the Zane Goddard Wild Card entry and the two Homologation cars from Pre Season Testing. The 2023 season has been painted faithfully as of approx Round 1 2023. (We anticipate over 1000hrs from both of us to get it this far). As many of you know this has taken over 12 months to get it this far. Fresh Scratch built 3D car models from Flash, with some fantastic interior modelling has seen a whole brand new experience brought to you to enjoy racing in rFactor 2. From this timeline you can see this has taken a huge amount of time and effort from Flash(Jeremy) and Feralarri(Gavin) to get this mod to fruition. Our Camaro build was in February 2021 with some prelim work starting in Oct 2020. These cars are a whole new build, new models and physics, as these cars are a mile away from the old Gen 2 supercars. This is FVRFactor's representation of the 2023 Australian Gen 3 Supercars. If you can spare a few bucks and you wish to support us please make a PayPal donation to /atFVR This is just ideas so feel free to tell me what you think.Scratch Built Australian Supercars Series 2023 And also work out the variations for the different years. I will test more tracks and add them to the list as I get more time. I have put in the tracks I know are good. I think the first thing to do is agree on the tracks we will use and get them all together, and start testing and fixing any AIW problems, there are several variations over the years, but for a start, I will list all tracks from 2007. This way, as we modify things, we can upload the complete set of files, and people download and paste them into their game folder, updating everything we have changed. Then, place all relevant files, Tracks Talent files, and championship files in their correct locations. I think the way to proceed and keep things organized is to create the file structure like in the game. With the fuel calculation in the AIW, I believe the correct estimate is track length x 16. Hmmm, to which config file are you referring.
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