Add more expression FG graphics (Eyes, Eyebrows, Mouth) to cover all emotions and use a clear sorting system to make them seem less random and unconnected.Sort clothing & armor into the right categories.Fixing the color mixup caused by the generator.Turn the remaining Dark Fantasy NPCs into generator assets (clothing, accessories, etc.).Separate Arms from Bodies to make them compatible with beards.Flesh out all new Clothing & Armor with a fitting FG graphic.Phase 1: Establishing a generator base (<- current phase) Other new body part types (currently empty) include Skin Marks (which can be used to show all kinds of things on the skin), Armor Parts (which allows armor modifications such as spikes, sigils and other things to be placed over armors), Weapons & Shields (which enables you to add handheld weapons and shields to the character).Clothing is divided into Clothing (civilian clothing) and Armor (military uniforms or armor).Body & Head as well as Heads & Ears are separated from each other to allow independent use and open more possibilities.(back, sides, front) WaywardMartian also edited the Dark Fantasy Actors and made 8 Headgears useable by male and female characters Headgear exists as a new type of generator part, allowing up to 4 mask colors for color variations as well as 3 layers for face graphics.Clothing & Body: Thanks to WaywardMartian, a total over 60 clothing/armor variants exist (30+ for male, 30+ for female), as well as 5 Bodies & Heads, four with fixed skin color and one with a gradient mask.All Generator Parts except clothing and cloak 1&2 have been converted.New Sheet Size: 97x97 character slots (291x388 per character, 1164x776 for a 8 character sheet) this allows for more possibilities both in height and width. In reality, maybe it should follow the DLC model like GENE, SAKAN and MADO did. Degica needs to put some reigns on GCH and get in control of the situation if another version released to accompany a new RPGM. After tons of complaints, all they did was offer a loyalty discount for a limited time (which many people ended up not hearing about and missing out on - which created a whole other rucus).īasically - the reputation is so trashed that I don't think a follow up GCH for the next RPGM would be wise. This was one of the worst receptions and Sebastien handled the whole thing fairly poorly. I'm not sure there will be another one for whichever RPGM follows after RMMV. Either that or Sebastien is even less respectable than already imagined. I think the old one is only available still because so many people put VX Ace content in the workshop for it. Yeah - GCH:PE hasn't been able to get positive reviews yet because it's so flooded with people angry that the promise to add RMMV support in the original GCH never happened.īut for newcomers to GCH, they don't really need to worry about it and just make sure to buy GCH:PE and not the old one. Was hoping I might get some advice from people here. some say "plugin" (but never say which one, and Yanfly doesn't seem to have a "character generator" plugin), others say to mess with game folders (paraphrased). I was just wondering how one goes about placing them in the generator so that can be used -I've searched for a tutorial on this in the forums and online, but I cannot find a consistent answer. hairstyles or facial expressions that default characters have that are not available in the generator as it is). but I have seen a number of things that would be useful in these "generator parts" (things like. Among the things I was doing was making custom characters with the generator and saving a ton of facial expressions to be able to change the character picture based on their current "mood". I'm at a section of my game where I have enough working that I have started going over it to make it look nicer. So in my sprite and SV battler browsing, I've noticed a lot of "character generator" parts.
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